First Steps: Freedom in the Open World (Part 1)

The Year of the RPG is kicking off strong, with our friend The Gaming Teacher taking a much-needed look at what (and when) makes an open-world game “open.” Check it out and be sure to follow along!

The Gaming Teacher


“Whenever we proceed from the known into the unknown we may hope to understand, but we may have to learn at the same time a new meaning of the word ‘understanding.” – Werner Heisenberg

Welcome to the first post of many focusing on open world games! It’s a project I’ll be working on over the first few months or so of the Spring semester. (FYI, this isn’t the research project I referenced in December’s final post.) This project is something I’ve been pondering for a while now, and I decided last month to get moving on it.

Now, to the meat of the matter.

Open world video games have become a staple of modern gaming and for good reason. They often provide players with agency, a range of play styles, vast expanses for exploration, and hours upon hours of entertainment. My goal is to explore how open world games manage a balance between engagement (which depends…

View original post 1,327 more words

Leave a Reply

Fill in your details below or click an icon to log in: Logo

You are commenting using your account. Log Out /  Change )

Facebook photo

You are commenting using your Facebook account. Log Out /  Change )

Connecting to %s