First Steps: Freedom in the Open World (Part 1)

The Year of the RPG is kicking off strong, with our friend The Gaming Teacher taking a much-needed look at what (and when) makes an open-world game “open.” Check it out and be sure to follow along!

The Gaming Teacher

path-3039015_1920

“Whenever we proceed from the known into the unknown we may hope to understand, but we may have to learn at the same time a new meaning of the word ‘understanding.” – Werner Heisenberg

Welcome to the first post of many focusing on open world games! It’s a project I’ll be working on over the first few months or so of the Spring semester. (FYI, this isn’t the research project I referenced in December’s final post.) This project is something I’ve been pondering for a while now, and I decided last month to get moving on it.

Now, to the meat of the matter.

Open world video games have become a staple of modern gaming and for good reason. They often provide players with agency, a range of play styles, vast expanses for exploration, and hours upon hours of entertainment. My goal is to explore how open world games manage a balance between engagement (which depends…

View original post 1,327 more words


Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out / Change )

Twitter picture

You are commenting using your Twitter account. Log Out / Change )

Facebook photo

You are commenting using your Facebook account. Log Out / Change )

Google+ photo

You are commenting using your Google+ account. Log Out / Change )

Connecting to %s