DLC is so prevalent today, with varying rates of success. Can it ever be used well, or is it just the bane of a gamer’s existence? … More D(etermining) L(udic) C(ommerce)
It’s been a great year for protagonists that are women. So what are we complaining about now?? … More Dangerous Curves: Are “Female Protagonists” Good for Games?
How does gamification change our behaviors? How can we harness this powerful tool? … More Game Smarter, Part II: Pimp Your Life
Is gamification really all its cracked up to be? … More Game Smarter, Part I: Finding Gamification
Can video games accidentally have gender-bias? Or is it a societal issue? … More How Gender is Played
A response to a recent article defending video games against false claims about addiction. … More Pathologizing Play
If violent video games can cause aggression or violence, what can we do about it? … More Held Hostage, Part III of III: Taking Action