First Steps: Freedom in the Open World (Part 3)

Breath of the Wild set out to recapture the original Legend of Zelda’s feeling of open exploration. But can such a huge game guide the player’s first steps without taking away their freedom?

The Gaming Teacher

Welcome to Part 3 of my “First Steps” project which focuses on restrictions, guidance, and freedom in the initial moments of open world games. You may find it helpful to visit Part 1 for an introduction to the project and an overview of my line of inquiry. Last week I talked about The Elder Scrolls V: Skyrim, and in the coming weeks, I’ll be playing Horizon Zero Dawn, Fallout 4, The Witcher 3: Wild Hunt, and Grand Theft Auto V.

I hope you enjoy my observations and brief reflections on the opening of The Legend of Zelda: Breath of the Wild.

The Legend of Zelda: Breath of the Wild — Developed by Nintendo, Mar. 3, 2017

  • Played on Nintendo Switch
  • Time played: 2 hours, 12 minutes

Spoiler Warning: While I avoid major spoilers for the games discussed as part of this project, know that minor spoilers may lie ahead. Discussion of each game’s plot/narrative…

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  1. Not my cup of Zelda… I’ll get it another shot this year, probably. I mean, it’s still a freaking Zelda game after all. I really should enjoy it. Sigh.

    Liked by 1 person

    1. I think you’re in good company. I think Ian just wrote something about the new Zelda, and some folks seemed to like a lot of the elements, just they wanted them in a more traditional “Zelda” type game. I have to commend them for trying something new, but without playing it myself, I can’t have much of an opinion on it.

      Liked by 1 person

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