Already on to our third game in to the Year of the RPG! This time we’re being all current with our choice, and playing through the new, historically accurate Kingdom Come: Deliverance. This post should have come out a week ago, but after playing with the game a bit I realized that I might not survive the intensive playing schedule in this first-person game developed by Warhorse Studios.

It’s by no mean a bad game; in fact, I’m enjoying the straightforward storyline like we saw in Chrono Trigger and the exploration a la Skyrim, to say nothing of the fluid AI that reacts to pretty much everything I’ve asked my character, Henry, to do so far. I was ready to pull out a big “Like Skyrim, but…” sign, but Kingdom Come: Deliverance is proving itself to be a unique experience among the RPG experiences available.
The Adventurer
This game, like Chrono Trigger before it, has assigned a character, but with ample opportunities to handle situations in different ways, I don’t see this as being a detriment in the long run.
Name: Henry

Class: Blacksmith’s son that awkwardly tries to use a sword
Alignment: Neutral
Backstory: Henry is the son of a blacksmith in 15th century Bohemia. He has, like all adventurers, been born into a time of great need. However, unlike the typical archetype that comes to mind for a “hero,” Henry is a simple lad who merely longs for “something more” than what he has, which is no small feat for a peasant during the Renaissance.
He spends his days learning the blacksmith craft from his father, running errands, trying to not get into too much trouble with his friends, and courting the barmaid, Bianca. Although he is a man now, he has no issue running to his mother when injured so she can patch him up, and, at his heart, Henry knows that even if he spends his days in his small town, he will have a good life.

Henry often tends to “go with things,” although he is a God-fearing man and believes in acting politely to others, if given the option. He does not seek to harm people, nor does he actively seek to be a hero. Often, he wishes for nothing more than to be left alone and live his life, although he will always act kindly rather than cruelly. He tends to not bother himself with matters outside of his own experience; he will help those he cares for and for those part of his community, but Henry is no lionhearted leader in disguise. Survival of his community is survival for him, and so it just makes sense to stand with them.
While Henry may bemoan his boring life, he does not actively try to seek anything else. He will not, for instance, disobey his parents and run away from home, nor challenge the status quo. His life suits him, he is fed, he does not have any major worries, and so despite his complaining, Henry is content where he is.
Off He Goes to Get Charcoal for His Father
And thus his rather routine day begins. Nothing to see here. Yawn-o-rama. Maybe we’ll have a chance to meet Bianca later tonight…
And we’re off on another whirlwind adventure! At least, I think so! If you’re adventuring in Bohemia, let me know, or if you’ve discovered another far-off land, I’d love to hear from you, as well!
Thanks for stopping by, and I’ll see you soon!
~ Athena
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