Ambigamingcorner

  • Real Life in Virtual Worlds
    • A Look from Lightning
    • Choices
    • Diagnosing Bad
    • Games and Psychology
    • Games and Theology
    • Storytelling
    • Thankful Thursdays
  • Interesting Cases u0026amp; Advocacy
    • Game Advocacy
    • The Interesting Case of…
  • For Love of theu0026nbsp;Game
  • Challenges and Trivia
    • Metacognition
    • Spirits ‘n’ Sprites
    • Thankful Thursdays
    • Trivia and Lists
    • Big Blogging Questions
    • Video Game Challenge
    • Let’s Talk About…
    • 12 Days of Blogmas
    • 12 Days of Christmas
  • Aegises of AmbiGaming
  • Keep in Touch
  • About
    • AmbiGaming Philosophy
    • AmbiGaming Corner
    • Vital Stats
  • This Game Wasn’t Made For You: The Interesting Impressions of Cyberpunk 2077

    This Game Wasn’t Made For You: The Interesting Impressions of Cyberpunk 2077

    Oh yeah. This game… What could go wrong?

    Jul 15, 2021
    Game Advocacy, Let’s Talk About…, The Interesting Case of…
    backlash, CD Projekt Red, CDPR, controversy, cyberpunk, Deus Ex, explanation, games, impressions, LGBT, LGBT+, LGBTQIA, Microsoft, playstation, Playstation 4, post COVD-19, PS4, review, social dialogue, sony, storytelling, The Interesting Case of…, trans rights, video games, xbox
  • #MyShepard: Making Mass Effect Yours

    #MyShepard: Making Mass Effect Yours

    Let’s get artsy! There’s some symbolism hidden in the new Mass Effect Legendary Edition cover that you might not have seen…

    Jun 30, 2021
    Mass Effect
    analysis, Andromeda, art, BioWare, cover art, EA, games, Legendary Edition, Mass Effect, MEA, playstation, review, RPG, trilogy, video games, xbox
  • Lost and Found: The Interesting Case of What GRIS Teaches Us in a Post-COVID-19 World

    Lost and Found: The Interesting Case of What GRIS Teaches Us in a Post-COVID-19 World

    Can a game about grief help us make sense of our post-COVID-19 world?

    May 13, 2021
    The Interesting Case of…
    COVID-19, games, grief, grieving, grieving process, Gris, Journey, loss, Nomada Games, playstation, Playstation 4, post COVD-19, PS4, review, Rime, stages of grief, storytelling, The Interesting Case of…, video games
  • Completely WAU’d: A Case for Life in the Matrix

    Completely WAU’d: A Case for Life in the Matrix

    Does SOMA get us closer to understanding the meaning of life?

    Apr 8, 2021
    Games and Psychology, Metacognition, The Interesting Case of…
    AI, artificial intelligence, being human, consciousness, continuity, games, horror, horror games, life worth living, memory, playstation, Playstation 4, PS4, reality, review, SOMA, storytelling, The Interesting Case of…, video games
  • The Interesting Case of ABZU: Non-Duality, and Being the Same and Different

    The Interesting Case of ABZU: Non-Duality, and Being the Same and Different

    This big blue game makes little waves to move its story along.

    Mar 11, 2021
    The Interesting Case of…
    Abzu, Flower, games, Giant Squid Studios, Journey, meditation, non-duality, playstation, Playstation 4, PS4, review, Rime, Shadow of the Colossus, storytelling, The Interesting Case of…, video games
  • Intimacy Issues: Game Lovin’

    Intimacy Issues: Game Lovin’

    We have some (gaming) intimacy issues…

    Feb 10, 2021
    Game Advocacy, Games and Psychology
    BioWare, Dragon Age, fade to black, games, intimacy in games, LGBT, Mass Effect, playstation, Playstation 4, PS4, Retribution, Ride to Hell, sex in games, stereotyping, video games, women, xbox
  • You 2.0: The Interesting Case of SOMA

    You 2.0: The Interesting Case of SOMA

    Surviving another horror game, and the ensuing existential crisis…

    Jan 6, 2021
    Games and Psychology, The Interesting Case of…
    being human, consciousness, continuity, first impressions, games, horror, horror games, memory, playstation, Playstation 4, PS4, reality, review, SOMA, storytelling, The Interesting Case of…, video games
  • Blood Magic and You: A Dilemma

    Blood Magic and You: A Dilemma

    Using magic to hurt people is always bad, isn’t it?

    Dec 4, 2020
    Dragon Age, Dragon Age 2020, Dragon Age Month 2019, Dragon Age Month 2020, Games and Psychology, Games and Theology, Year of the RPG
    BioWare, consequentialism, deontological, deontology, Dragon Age, Dragon Age Day, Dragon Age II, dragon age month, Dragon Age: Inquisition, Dragon Age: Origins, EA, ethics, fanboy, games, kant, kantian, OCD, philosophy, playstation, RPG, utilitarianism, video games, xbox
Previous Page Next Page

Ambigamingcorner

Welcome to the real life behind our virtual worlds.

Subscribe

Enter your email to sign up for our newsletter. We promise to respect your inbox.

Terms of Use

Privacy and Cookies

Website Powered by WordPress.com.

  • Subscribe Subscribed
    • Ambigamingcorner
    • Join 653 other subscribers
    • Already have a WordPress.com account? Log in now.
    • Ambigamingcorner
    • Subscribe Subscribed
    • Sign up
    • Log in
    • Report this content
    • View site in Reader
    • Manage subscriptions
    • Collapse this bar