review
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The Interesting Case of ABZU: Non-Duality, and Being the Same and Different
This big blue game makes little waves to move its story along.
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You 2.0: The Interesting Case of SOMA
Surviving another horror game, and the ensuing existential crisis…
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Dragon Age, Trophy Hunting, and Expanding Your Mind
I’ve got it in my sights, I’ve got it in my brain…

Dragon Age, Dragon Age 2020, Dragon Age Month 2019, Dragon Age Month 2020, Games and Psychology, Year of the RPG
BioWare, Dalish, Dragon Age, Dragon Age Day, Dragon Age II, dragon age month, Dragon Age: Inquisition, Dragon Age: Origins, EA, games, golems of amgarrak, how memory works, life, long term memory, memory, platinum trophy, playstation, review, RPG, short term memory, trophy hunting, video games, xbox -
The Interesting Case of Dragon Age: Origins, or Multisensory Experiences and Memory
Memory encoding and Dragon Age: Origins – perfect together.
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The (Second) Interesting Case of Dragon Age II, or Making Peace with Unideal Options
A second look at the second game, and a musing on impossible choices.
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I Always Feel Like SOMA is Watching Me… And There’s Some Philosophy (First Impressions Post)
Oh the horror! And other first impressions of SOMA.
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The Interesting Case of Fable, or Proto-Skyrim
You say Skyrim, and I say Fable…







