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  • Metacognition: Looking at the Future

    Metacognition: Looking at the Future

    Where are we going, and why aren’t we there yet?

    Mar 20, 2019
    Game Advocacy, Metacognition
    future of gaming, games, media, nostalgia, predictions, representation, technology, video games, were games better in the past?, where are games going in the future
  • Year Walk’s Bizarre Terror

    Year Walk’s Bizarre Terror

    LightningEllen takes a short stroll through Year Walk’s bizarre terror and excellent ancient Swedish ritual learnin’ elements.

    Mar 16, 2019
    A Look from Lightening
  • Saying Goodbye

    Saying Goodbye

    …is hard.

    Mar 13, 2019
    AmbiGaming Corner
    blogging, endings, goodbye, life, pause, video games
  • Metacognition: Burnout

    Metacognition: Burnout

    Too much of a good thing can be…

    Mar 6, 2019
    Metacognition
    burnout, games, hobbies, Knights of the Old Republic, Mass Effect, playing video games, rpgs, self-care, taking a break, video games, Witcher
  • Gone Home’s Delightful Documents

    Gone Home’s Delightful Documents

    LightningEllen’s look at some of the neat documents in Gone Home. Love should always win!

    Mar 2, 2019
    A Look from Lightening
    Gone Home
  • A Better Look: A Small Inkling

    A Better Look: A Small Inkling

    Love of an artwork (including games)… Can it grow? Can it change? Or does it always stay the same?

    Feb 27, 2019
    AmbiGaming Corner, Metacognition, Trivia and Lists
    7, art, blog, Final Fantasy, Harry Potter, Inklings, Lord of the Rings, loving games as an adult, Mario, Mass Effect, Metal Gear, Metal Gear Solid, Normal Happenings, nostalgia, Ocarina of Time, opinion, personal, solid snake, video games, VII, Zelda, Zelda II
  • Metacognition: Missing You

    Metacognition: Missing You

    Can you ever miss what isn’t real?

    Feb 25, 2019
    Metacognition
    Can a computer make you cry, Dragon Age, EA, familiarity, favorite game, games, nostalgia, reason for nostalgia, video games
  • Time, Tim, and Manipulation: Time Travel in Games (part 3 of 3)

    Time, Tim, and Manipulation: Time Travel in Games (part 3 of 3)

    Time travel is sort of Braid’s thing. But how well does Tim do time?

    Feb 20, 2019
    Games and Psychology, storytelling
    analysis, Braid, Braid levels, games, Hothead Games, indie, Johnathan Blow, Number None, platformer, TIM, time manipulation, time travel, video game
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