A nice assumption that they are. It’s just a matter of defining how.
Assassin’s Creed Origins tried to bridge the gap between education and entertainment, but can games educate without being edutainment?
Well, can they?
Who’d say no to making games a little more accessible, right? It might be easier than you think!
Video games and violence. Why are we here again?
Are you a good gamer, or a bad gamer? Maybe you’re not a gamer at all. It depends who you ask.
DLC is so prevalent today, with varying rates of success. Can it ever be used well, or is it just the bane of a gamer’s existence?
Is gamification really all its cracked up to be?