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  • Gaming and Goethe, or Morality in Games

    Gaming and Goethe, or Morality in Games

    Part three! Morality in games: how it’s done, and when it works.

    Sep 19, 2016
    Choices
    Choices, Dragon Age, Dragon Age II, Dragon Age: Inquisition, Dragon Age: Origins, Mass Effect, morality, show don’t tell, story, storytelling, video games
  • AmbiGaming (Reading) Corner

    AmbiGaming (Reading) Corner

    Reality is Broken, by Jane McGonigal, and other video game updates!

    Sep 16, 2016
    AmbiGaming Corner
    AmbiGaming, AmbiGaming Corner, Reality is Broken, video games
  • NPCs: The Best Friends You Never Had

    NPCs: The Best Friends You Never Had

    Love them or hate them, all games have them! NPCs play a vitally important role in the way we develop as people and the way we relate to others.

    Sep 14, 2016
    Dragon Age, Games and Psychology, storytelling
    Dragon Age, Dragon Age: Inquisition, Dragon Age: Origins, Leliana, non-playable characters, NPCs, paradox of fiction, video games
  • Choices, Part II: Illusions and Agency

    Choices, Part II: Illusions and Agency

    Can you really choose your own adventure in a video game, or is it all just smoke and mirrors?

    Sep 12, 2016
    Choices, storytelling
    agency, Choices, Illusion of choice, Mass Effect, story, storytelling, video games
  • No Time for Hate

    No Time for Hate

    “If we learn nothing else from this tragedy, we learn that life is short and there is no time for hate.” – Sandy Dahl

    Sep 11, 2016
    Game Advocacy
    video games
  • AmbiGaming Corner

    AmbiGaming Corner

    Happy Friday! Let’s take a look at some gaming media I’ve been reading/viewing and what next week will have in store!

    Sep 9, 2016
    AmbiGaming Corner
    AmbiGaming, AmbiGaming Corner, video games
  • Thedosian Theology – Secret Connections to Our Religions

    Thedosian Theology – Secret Connections to Our Religions

    Delve into the Andrastian religion of Dragon Age and see its secret similarities to real-world faiths.

    Sep 7, 2016
    Dragon Age, Games and Theology
    Andraste, Chantry, Dragon Age, Dragon Age II, Dragon Age: Inquisition, Dragon Age: Origins, The Maker, Thedas, theology, video games
  • Data, Desires, and Decisions: Choices in Video Games, Part I

    Data, Desires, and Decisions: Choices in Video Games, Part I

    Choices vs. decisions: first in a three-part series about player choices in video games!

    Sep 5, 2016
    Choices
    Choices, decisions, part 1, part one, video games
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