Game Advocacy
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D(etermining) L(udic) C(ommerce)
DLC is so prevalent today, with varying rates of success. Can it ever be used well, or is it just the bane of a gamer’s existence?
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Dangerous Curves: Are “Female Protagonists” Good for Games?
It’s been a great year for protagonists that are women. So what are we complaining about now??
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Game Smarter, Part II: Pimp Your Life
How does gamification change our behaviors? How can we harness this powerful tool?
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Game Smarter, Part I: Finding Gamification
Is gamification really all its cracked up to be?
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How Gender is Played
Can video games accidentally have gender-bias? Or is it a societal issue?
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Pathlogizing Play
A response to a recent article defending video games against false claims about addiction.
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All Play and No Work: A Response
A response to a recent newspaper article about video games and the workforce.










