D(etermining) L(udic) C(ommerce)
DLC is so prevalent today, with varying rates of success. Can it ever be used well, or is it just the bane of a gamer’s existence?
Understanding Virtual Worlds Through a Lens of Reality
DLC is so prevalent today, with varying rates of success. Can it ever be used well, or is it just the bane of a gamer’s existence?
It’s been a great year for protagonists that are women. So what are we complaining about now??
How does gamification change our behaviors? How can we harness this powerful tool?
Is gamification really all its cracked up to be?
Can video games accidentally have gender-bias? Or is it a societal issue?
A response to a recent article defending video games against false claims about addiction.
If violent video games can cause aggression or violence, what can we do about it?
A response to a recent newspaper article about video games and the workforce.