We’re back with our “Let’s Talk About…” series! Check out the previous chats here.
Let’s Talk About…: a game you hate.
Hate is such a strong word. If by hate you mean dislike to a point that I actually got rid of it in disgust, then I have two.
This gem:
And this one:
Two Worlds II… I wanted to like it. I really, really did. But I played the game for about five hours and pretty much did little more than complete a tutorial level, which was apparently designed to be less interesting than watching paint dry. While the concept of forcing the player to change classes and learn how to play each class was neat, the whole forcing part was not appreciated. Nor was the information dump before being thrown into a mini-dungeon setting. Nor was the irritatingly complicated battle UI.

The characters were shallow, the game tried to shoe-horn a love story into the first twenty minutes of the game, and five hours in I gave exactly zero cares for anything going on in the game. The bright side of this was, as if to counterbalance all the things going wrong, the enemies were so stupid they probably stood around wondering why their friends would sometimes sprout two or three thin wooden limbs in their head before keeling over.
Oh, and speaking of keeling over: every time the PC killed an enemy, he’d giggle. Giggle. He sounded like a freaking madman. Who the heck giggles after they kill someone? Sociopaths, that’s who.
Pass. Pass pass pass, pass pass pass pass. No thank you.
And then there is War in the North. Dear, misunderstood War in the North. This poor game already had two strikes against it (for me) since it was pure hack-and-slash, but I think what upset me the most is that it could have had such a wonderful story with such rich characters and it just fumbled the opportunity. It had an interesting premise, some familiar characters show up, and it just had so much potential that seemed so wasted. So I suppose I don’t hate it, I was just very disappointed by it.
Of the three characters you could control, the ones controlled by the AI always had access to skills that you hadn’t unlocked, which was very frustrating as you watched the AI character(s) pull off maneuvers that you wouldn’t be able to do for hours and hours of gameplay. The characters seemed somewhat underdeveloped, and the waves upon waves of the same orcs grew somewhat tedious to fight. The UI was not intuitive and I found it annoying to use.

I wanted to like it. I really, really did. BadgersAndBowties and I played it, and she likes hack-and-slash games and she was annoyed with it after a few hours.
So I was a terrible person and donated those two games to my local library. If people want to try them, they shouldn’t have to pay for them, in my opinion. That is how much I did not enjoy myself with either of those games.
To be fair, there are people who really enjoy both of these games, so I certainly wouldn’t avoid playing them simply because I had a less-than-enjoyable experience with them. But they are pretty much at the bottom of the pile in regards to games I like/would play/would recommend.
What about you? Is there any game you truly hate? What game would you not recommend anyone play? Let me know in the comments!
Thanks for stopping by, and I’ll see you soon,
~ Athena
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I can usually find something to like about every game, but ones that come to mind that were just 100% boiled garbage are Ampu-Tea and, most recently, Akiba’s Beat on PS4.
The former is a knock-off of the Surgeon Simulator game (if you’re unfamiliar, you’re purposefully thrust into controlling a hand using keyboard buttons and the mouse in order to perform surgery, but imagine doing so while your hands are numb — it’s hilarious and awful) where you use a robot arm to make tea. Each finger is assigned to its own keyboard button and the wrist is swiveled using the mouse. Hilarity is SUPPOSED to ensue because it’s SO DIFFICULT to do basic things, like grab a cup, pour water, and dunk a teabag in. But it’s a buggy mess. Cups fall through the table, your arm bugs out constantly, and it takes a funny concept and makes it unplayable.
Akiba’s Beat is a generic PS4 RPG where you play as a lazy teenager who can somehow enter mystical dungeons in the Japanese town of Akihabara. When citizens have a clash of emotion, it tears the fabric of space and time (or something) and you have to enter it and defeat a boss. This was strikingly similar to Tokyo Mirage Sessions on Wii U, though nowhere near as polished or fun. It wanted to be that, or Persona, and failed in every regard.
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Those sound terrible. Ampu-Tea sounds like it could have had a good thing, but that just sounds frustrating as it is. And Akiba’s Beat…just… wow. Who knew emotions could be so dangerous!
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Exactly! It’s supposed to be rage-inducing by way of mechanics, not bugs.
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I’d say some of the worst games I’ve reviewed on my site such as Metal Morph, the NES Dragon’s Lair, and Dr. Jekyll and Mr. Hyde legitimately made me angry playing them. Spec Ops: The Line was a case of a competently (well, semi-competently) made game that I hated not only for its horribly misbegotten writing that seemed to almost suggest a superiority complex on the developers’ part, but also because it being a hit with independent critics really demonstrated how detrimental confirmation bias is when applied to criticism of any kind. Two critics on a site called the Escapist considered it Game of the Year and one of the best games of its console generation, and I know for a fact neither of them would’ve been as kind had its story been a generic modern military shooter plot. Speaking as someone who was opposed to the genre at the height of its popularity, I can say that the loudmouthed Xbox Live users who passed this game up when they realized how bad the controls were totally got this one right.
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Sigh, Spec Ops: The Line. Another game I wanted to love, but sadly did not. The only reason that’s not on the list was because I keep hoping I was mistaken. I really don’t like the discussion surrounding that game; it strikes me as very “emperor’s new clothes.” Yeah, I was disappointed in the Escapist when I saw that. I remember seeing Yahtzee’s Zero Punctuation critique of it (before I played), and afterward I was disappointed in that, too. It’s so funny how that works… am I dumb for not “getting it” or did the game miss it’s mark? Either way, I didn’t like it the way it could have been liked, and that’s probably all that matters. I remember our discussion about that game, too.
I also remember watching a let’s play of Jekyll and Hyde and wanting to pull my hair out. I can only imagine what it was like to play….
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I’ve grown to dislike that “you just didn’t get it” defense. It’s basically an ad hominem rhetoric used to discredit anyone with a differing opinion rather than accepting that not everyone thinks the same way. Sometimes, I feel the people who “don’t get it” are actually the smarter ones for not buying into such foolish things.
Yeah, I myself was going into that game thinking that it would end with me awarding it a 5 or 6 while pointing out the problematic aspects of the plot and we’d all have a laugh. I wasn’t expecting it to be that infuriating. You mentioned it was Yahtzee who wrote a good review of it, so I’ll just say that the one who declared it one of the best games of its generation was Bob Chipman. He claimed it to be an art game that was “fun to play, if occasionally downright morbid”. This made me question if he even played the same game I did. Even discounting the overall tone, nothing about that game was fun. Independent critics placing it on a high pedestal is very much an “emperor has no clothes” situation. Yager Development was inspired by Apocalypse Now, and having seen the film myself last summer (indeed, it quickly became a firm favorite), I can say Spec Ops doesn’t come anywhere close to doing it justice.
The developers’ interview quotes are pretty dire as well. There’s a fair bit of cognitive dissonance in a team who wants to open the ground for mature discourse in gaming, yet when asked by the publishers to include a multiplayer one of the directors claimed that “the multiplayer game’s tone is entirely different, the game mechanics were raped to make it happen, and it was a waste of money”. Mature game developers everyone!
Oh, believe me, watching it doesn’t even begin to the experience justice. I wouldn’t say it’s as bad as Metal Morph or NES Dragon’s Lair, but it really is as irredeemable as they say.
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I don’t mind if people say that they disagree, or even if they want to ignore flaws because of the emotional reaction they personally had, but it just is so ridiculous to insult someone’s intelligence or to continue to isolate yourself from differing opinions, like you said.
Speaking on the devs’ maturity, I’m… actually pretty disgusted by their comments, and I don’t think I can say anything else that I’d want permanently on the internet.
And “yikes” to that!!
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Ooh, nice save there. I think I can imagine where you were going with it, though. That’s why I can say it’s a product of its time (in the worst sense of the term); despite their efforts to be progressive, their attitudes and the narrative they crafted did not escape from the negative aspects of the 2010s AAA game developer culture unscathed.
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Also, I feel the following link sums up this debacle quite well: https://tinysubversions.com/game/ywhtwt/
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This is amazing, and so very true. Thank you for sharing
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“So I was a terrible person and donated those two games to my local library.” This comment got me. 😂😂😂
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I did feel bad, unleashing those on the poor, unsuspecting public…
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Hmm, it’s rare that I can dislike a game to the degree that I hate it, but… I’d say Oddworld: New and Tasty I wanted to like so much, but it’s the most enraging game I’ve seen. Still, I don’t hate it but I really disliked it. Honestly if I had to pick a game to hate, it would be Legend of Zelda: Spirit Tracks. Mostly because it’s a Zelda game and it’s wrecked me more times than I can remember. Never was able to get through it. Just a filler, shitty game. If was any franchise but Zelda, I would just dislike it.
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WAIT! I know — Banjo-Tooie. I seriously hated this game. And Banjo-Kazooie is one of my favorite games of all time. The sequel didn’t know what it wanted to be, but I hated every minute of it. Worst attempt at a sequel of all time. There we go, I had to let the hate flow through me for a bit!
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Banjo-Tooie! Another game I tried to like, but it didn’t grab me the same way the first did.
Yes, yes… let the hate… no, actually, don’t. But I’m glad you got that off your chest 😉
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This reminds me of someone telling me once that a bad Zelda game is still better than a good not-Zelda game haha. But there’s a certain sort of disappointing when it’s a game/franchise you expect so much from, you’re right. I never got into the handheld game scene, and so sadly missed these gems…
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Like CheapBossAttack, I tend to find the good in almost all games.
[Content warning for sexual violence] That said, if we count text- based games (which I do, I used to be super fond of the old ones), one of the worst I have played is Wizard’s Choice. I put hours into it only for it to put my character in the impossible situation of rape or be raped. I rage-quit and haven’t played a text-based adventure since because of that.
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That’s absurd! Is that an assured outcome in the game? As in there’s no way around it? Actually forgot that question, it doesn’t matter if there was a way around it. What utter toss!
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It is all kinds of messed up to include that idea in the game to begin with. And like you said, it doesn’t matter if there is a way to avoid that outcome.
That said, once the game presented that “choice”, I closed and deleted it, so I have no idea if it is or isn’t possible to go around that.
As a way to counterbalance all my hate towards this one game, I want to say there are some great text-based games and hybrids out there, like Failbetter’s games and Crónicas del Kai.
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I did like Sunless Sea rather a lot so I certainly agree there!
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If you liked Sunless Sea I recommend you try Fallen London (there is the issue of limited fate/energy, since it is a free-to-play game, but I think it is worth trying it).
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That’s the browser based one isn’t it? I’ve thought about trying it before but never got around to it.
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That is the one. 🙂
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I don’t blame you. That’s atrocious.
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Seriously. I am still reeling from the shock, and it has been about a year since.
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Jesus, Two Worlds. Dull is an understatement! The thing with that game is I couldn’t hate it because it was just too dull to warrant that much of a response. It exists and that’s the best I can say about it.
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That’s a fair statement. It definitely does exist, and as far as emotional reactions go, this one faded almost the instant the game was off…
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Hmm… nothing is really jumping out at me as being so offensive to me that I hate it. I’m sure there is something out there that I think is pure garbage but I’m drawing a blank.
Two Worlds II always brings a smile to my face when it comes up. I have a friend whom is able to find the best in everything and he absolutely loved Two Worlds II, in fact naming it his game of the year. I don’t know what he saw in it and I never got very far in it but he absolutely adored it.
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I’m sure there are people who like it! I’ve heard that it’s worth sticking around for, and can be a charming little game, but it just did not resonate with me at all. i’d love to hear your friend’s take on it 🙂
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I watched my husband play a couple hours of War in the North. It looked nice, but it didn’t strike much of a chord with either of us. He hasn’t gone back to it.
My personal hategame is The Adventures of Cookie and Cream. Just thinking about this co-op game makes my eye twitch, as it nearly made my husband and I kill each other. I don’t recommend it to anyone who, like me, as control issues.
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War in the North… I really wanted to like it, but sadly… I’m not alone, I guess!
Oh no! That sounds like a horrible gaming experience!! I don’t know about that game, but I will stay far away from it!
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I hate LocoCycle, because it was a terrible game that pretty much killed my favorite indie developer of the Xbox Live Arcade era.
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Oh no! That stinks that it took down a developer you liked. I’m not a big Xbox gamer; what was so bad about it?
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The game was poorly made and the developers were one of the first games on the Xbox One, putting them under massive scrutiny.
The game performed so poorly them and MS parted ways and they recently made a VR game, but it took them out of console development permanently it seems.
Kind of sucks that the last game they’ll be known for was a bad one when they put out so many good ones, like Splosion Man, Ms Splosion Man, The Maw, Comic Jumper and Gunslinger.
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Yikes. Sounds like a lot of drama right at the end of a productive team and the beginning of a console generation. That’s always unfortunate when a group breaks up after a poor release, because you’re right that’s the last thing people will remember about them.
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Also, the game I just reviewed is pretty loathsome as well.
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It is. Everyone go read his review on Ride to Hell: Retribution!
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At least every single part of that title was accurate. Playing it was a ride to Hell, and I proceeded to get retribution on it when I wrote a review about it. The 1% speaks for itself.
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So a lot of people might yell at me for this, but I tried Divinity: Original Sin as a couch co-op with my partner, and we couldn’t stand it. I was hoping it would be more of a casual fantasy romp, but the mechanics were so complicated and the combat so hard that we both rage quit! People love it though – just not for us, I guess.
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And that’s fair! That’s a game I thought about picking up because I’m on an endless search for good cough co-op games. I can’t remember why I passed it over, but it sounds intense and intensely frustrating! I’ll have to go look into that one (maybe a let’s play, to avoid the rage… haha).
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I don’t know if I’d go so far as to say I hate it, but No More Heroes is probably the game that’s most offended me. It has a (possibly deliberately) horrible open world in which you have to grind boring side missions in order to get enough money to buy access into the main missions. It’s ridiculous in the first place, and the amount you have to do just keeps growing.
It gets particularly painful with one mission, which just takes place in a long hallway. No turning, nothing of interest, nothing of note. Then you get to the end. The boss fights are the best part of the game, and they’re showing you this huge boss here. That level sucked, but this will be good, right? No. A random NPC you haven’t seen before comes out of nowhere and kills the boss for you. The mission you just ground $900,000 for by collecting coconuts is a straight line with a killstolen boss at the end. Grind $1,000,000 for the next one.
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That sounds pretty horrible. I think I’ve heard that game title before, but I can’t recall where or why. Seems like I’m not missing much. I can’t believe the game makes you “pay” to play by wasting your time.
That NPC/boss battle is utterly ridiculous, to say the least. Would it have gone differently if you had ground out that extra $100,000??
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Was a Wii exclusive, but a pretty action oriented and violent title, so No More Heroes was doomed to a pretty niche life.
No, that fight wouldn’t have gone any differently. It’s the next level that costs more. Which, apparently, the game does get better after that, but still, having to pay increasingly large amounts for every level is painful already, then when it drops that nonlevel in there, that’s too much for me.
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I don’t really hate any game, now that I think about it. Some games have disappointed me (Breath of the Wild is a big one) but I don’t really hate anything. I always try to focus on the fun parts of games, or just move on to something I do enjoy if I’m not having fun. *shrugs*
If I do find a game I truly hate, I’ll let you know. There has to be at least one out there 😛
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Yeah, if hate is being defined as “a dislike with the fiery passion of 1000 suns,” then no I don’t hate any games either. But I’ve certainly disliked some (as you know haha).
Haha okay, let me know!
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